![]() ![]() The tricky part is never to get greedy and let the AI run itself against the wall, this works in the lowers tiers more than in the best leagues, the best teams have fast car repairs early on. You don´t need to repair as soon as the "wrench" shows, the can go 2-3 extra laps without problems. I usually go for medium tires if I can, give them fuel for the exact amount of laps I think they can race on a medium tire and start my repairs at about 2/3 of the race. The tricky part is to actually drink coffee, set engines and tires to medium and watch it all unfold. The first and second race of season 2 and onwards will provide you with a solid buffer if your cars dont crash. ![]() I usually don´t bother with spoilers, something in the car will need repairs anyway.ģ. Then you need to focus on brakes and suspension, get those into the 50s and depending on your factory you may wish to improve the above parts to low 60s. Before the first race of the season you should get the engines/gearbox reliability to 55-60. Then you have a little room of time to decide whether to continue designing and improving depending on economy or use that time to increase performance on your parts to max.īefore the last two races I usually have 2-3 very illegal parts ready where reliability isn´t an issue, they are parts for the next season where I have gone with "max" choices in parts, these need to have their performance maxed and it can take time, so that´s what I do.Ģ. Design new parts all the time for the first 2/3 of the season thus improving old ones, engines are what give you the most but they are also the most expensive. After 300 hours of Motorsport Manager I decided to share some of my wisdom with you guys.ġ. ![]()
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